3D Animator
Streamline Media Group Lihat semua pekerjaan
- Kuala Lumpur
- Kontrak
- Sepenuh masa
- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
- On-time delivery of tasks and time management
- Proactive communication of delays and bottlenecks
- Delivery of work according to project specifications and requirements
- Delivery of work according to studio’s quality standards as specified by the discipline lead
- Following instructions and adhering to best practice
- Time-track daily with a written status update of your task
- Daily update on tasks and time-tracking
- Improve skills and apply learning from one task to the next
- Maya/Blender
- Production-ready
- UE - Animation Blueprint
- Production-ready
- UE- Sequencer and Animation Graphs
- Production-ready
- UE- Retargeting and Optimization
- Production-ready
- UE- Triggered Events
- Production-ready
- UE- Integeration and Gameplay
- Production-ready
- Knowledge of Game Animation vs Cinematics
- Knowledge of Motion Capture
- Understand Physics and Anatomy
- Basics of Tooling/Scripting
- Understand Production Pipeline