3D Character Artist
Streamline Media Group Lihat semua pekerjaan
- Kuala Lumpur
- Tetap
- Sepenuh masa
- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
- Delivering excellence
- Works efficiently and effectively within the technical constraints of production
- Generates high-quality art work that matches or exceeds studio standards
- Communication
- Keep the Lead Artist up to date regarding status of tasks at all times
- Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
- Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
- Team and personal development
- Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
- Contribute and help build a positive team environment
- Full proficiency in software packages and tools of the games industry listed below
- 3ds Max/Maya
- Substance Painter
- Zbrush
- Photoshop
- PBR workflow
- Surface knowledge on the following softwares and tools
- Blender
- Intermediate proficiency in the following tools:
- Unreal Engine Character Setup
- Unreal Engine Rendering (Lighting, Rendering)
- Highly proficient in one of the following disciplines and/or intermediate in all of them
- Human Anatomy
- Creature Anatomy
- Hard Surface Modeling
- Cloth Sculpting or Simulation
- Passion for game development.
- Proficiency in Game Engine technologies such as Unreal with asset integration
- Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
- Familiarity with other game engines (Unreal Engine, Unity, etc.)
- Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).