VFX Artist
Streamline Media Group Lihat semua pekerjaan
- Kuala Lumpur
- Kontrak
- Sepenuh masa
- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
- On time delivery of project deliverables.
- Outcome delivered as per project specifications
- Outcome delivered as per specifications consistently
- Time spent on an outcome is within project or budgeted mandays.
- Successful application of new skills on a project which resulted in:
- Improved efficiency (time spent is less than budget)
- Improved quality
- Demonstration of new skill on a project task
- Improved efficiency of existing skills, when comparing before/after completion time which resulted in:
- Improved efficiency (time spent is less than budget)
- Improved quality
- Demonstration of growth/improvement of existing skills
- On time delivery of project deliverables.
- Hands-on experience with game engines (UE4, Unity3D, etc.)
- Production-ready
- 3D software and plug-in (Maya, 3Ds Max, Blender, etc.)
- Production-ready
- Knowledge of how to optimize for video game hardware
- Production-ready
- Adobe Photoshop and/or After Effects or Substance Designer
- Production-ready
- Practical and symbolic VFX knowledge
- Production-ready
- Particle / Simulation / Dynamic VFX
- Production-ready
- Shader / Material Authoring
- Production-ready
- Programming/scripting experience "Blueprint, Python etc.,
- Knowledge of Lighting and Post process
- Substance Painter
- ZBrush / Sculpting workflow
- Additional Art Styles for VFX "Realistic / Stylized"
- FumeFX / EmberGen
- Houdini "Simulation, Automation, Procedural Workflow"
- Blender Geometry Nodes "Simulation, procedural Workflow"
- Unreal Engine Rendering (Lighting, Rendering)