3D Environment Artist
Streamline Media Group Lihat semua pekerjaan
- Kuala Lumpur
- Tetap
- Sepenuh masa
- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
- On time delivery of project deliverables .
- Outcome delivered as per project specifications
- Outcome delivered as per specifications consistently
- Time spent on an outcome is within project or budgeted mandays.
- Successful application of new skills on a project​ which resulted in:
- Improved efficiency (time spent is less than budget)
- Improved quality * Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in:- Reduced frequency of repeat mistakes​
- Improved efficiency (time spent is less than budget)
- Improved qualityJob Skills3D Environment Artist will possess the following competencies:Production Ready
- 3dsMax/Maya/Blender
- Substance Painter
- PBR workflow Photoshop
- Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
- Unreal Engine Shader/Material/Asset Set-up
- Unreal Engine Rendering (Lighting, Rendering)
- Hard-surface modelling
- Set-dressing / level assembly
- Lighting
- VFX
- Shader creation
- Substance Designer texture creation
- Organic sculpting
- adaptation to clients proprietary engine & workflow
- Zbrush
- UE Blueprints/Scripting